Of 32-bit Linux games on


Throughout the decades game developers have been always leading the digital evolution - not holding it back. Even on the outdated platforms (8-bits, 16-bits), devs have been trying to use every last CPU cycle or hardware mod to max the games potential... So it really baffles me -- I just don't get it -- why do so many new "itch" games fail to execute because of "missing 32-bit library" - why would they intentionally crash because I'm not running an obsolete OS.
I don't, I just don't understand.
Why do the tiny indie teams go all the way to make their game start "out of the box" for two irritating x86 Linux users, while the remaining 99.9% have to deal with crashes and counter-intuitive rtfm?